Ring of Deific Intervention (Non-Evil PC’s Only): This blessed ring contains 10 charges when brand new and will have 10 crystal clear diamonds on its face. Each time a charge is used, one of the diamonds will instantly crack and turn black. A charge can be used for any of the following abilities:
· Cast Prayer (1/2 charge)
· Cast Remove Curse, Cure Blindness, or Cure Disease (1 charge)
· Raise the wearer from the dead - automatically (5 charges)
· Raise a magically drained ability score (1 charge per point)
· Raise a magically drained hit point (1 charge per point)
Good wearers can use the ring as described. Neutral wearers require twice as many charges to make the ring function (e.g., 2 charges to Remove Curse). Evil wearers can’t use the magic and take 1d6 damage upon slipping on the ring, and an additional 1d6 damage every hour thereafter until removed. A ring is ordinarily found with 3-10 (d8+2) charges. XP: 250 per charge.
Ring of Dark Intervention (Non-Good PC’s Only): This dark ring contains 10 charges when brand new and will have 10 black diamonds on its face. Each time a charge is used, one of the diamonds will instantly crack and turn clear as glass. A charge can be used for any of the following abilities:
· Cause Light Wounds upon touch; or cast Fear (1/2 charge)
· Inflict Curse, Blindness, or Disease (1 charge) upon touch; successful saving throw avoids the affect but doesn’t drain a charge
· Raise the wearer from the dead - automatically (5 charges)
· Cause Death upon touch – saving throw avoids the affect but doesn’t drain a charge (4 charges)
Evil wearers can use the ring as described. Neutral wearers require twice as many charges to make the ring function (e.g., 2 charges to cause Curse). Good wearers can’t use the magic and take 1d6 damage upon slipping on the ring, and an additional 1d6 damage every hour thereafter until removed. A ring is ordinarily found with 3-10 (d8+2) charges. XP: 250 per charge.

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